CommFT: This is eXtine here from Community Fortress and I have with me Chris Lemley, President of Team Pandemic. Chris, it seems like Pandemic’s decision to re-enter the TF2 scene is something that has been discussed between you and TheFragile for a long time, what made now the time to come back?
Chris Lemley: We've always been believers in TF2. It's very much our type of game... the community is competitive and has an esport-friendly dynamic to it, but it's also something that just about anyone can pick up and play. It's popular on all levels, and one of the only new FPS titles you really have to play on PC to get the best experience.
The question wasn't so much 'if' we would come back, but 'when.'
CommFT: Your team will be taking part in ESEA Season 5. Have you been paying attention to Season 4? What are your thoughts on how ESEA is doing in general and who is your pick to take home Season 4?
Chris Lemley: I think there's alot more parity in the pro leagues today than there was when we sponsored our very first team nearly two years ago. The drop off in skill isn't quite as steep from top teams to outside contenders and amateurs, and the talent is much more evenly spread around. You've got your usual suspects -- 20id, Loaded, EG, etc. -- who are going to be hanging around the top of the standings from start to finish, but I don't think there's a clear cut winner like there might have been in the past.
Then again, I wouldn't have sponsored these guys if I didn't believe they could win.
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CommFT: Will Pandemic.TF2 be joining any other leagues besides ESEA?
Chris Lemley: I'll leave that up to them. They need to enjoy playing the game and not get burned out; we've made that mistake before. As long as they're having fun I know that their competitive spirit will drive them to work hard enough to achieve what they want, even if that's just ESEA and nothing more. We've got to let them make those decisions and those commitments on their own.
CommFT: Pandemic’s new roster without a doubt has plenty of skill, but chemistry is such a huge part of the game. Do you think this will get in the way of Pandemics first season back? What are your expectations?
Chris Lemley: It hasn't been a major factor in the past. Both times we've announced rosters in the past, we watched them make changes almost immediately. These guys have played with each other plenty and they know what they're doing. They'll be fine.
CommFT: In Pandemic’s announcement you were quoted as saying: "The team certainly has some big shoes to fill, but this time around we're going to try and have a little more fun and get the community involved." Can you elaborate on how Pandemic is planning to get the community involved?
Chris Lemley: I can't go into too much detail right now but you can already tell we're a little looser in our expectations and our needs from the team in a competitive light. We know they can win, but that's not always the most important thing -- especially with the way eSports is floundering these days.
Basically, we're working on a whole new set of features for our friends and fans in the coming months that aim to bring casual and competitive gamers together... we'll be doing alot to give back and hopefully can provide some assets that everyone who plays these games will enjoy.
CommFT: Comparing competitive FPSs to “regular” sports, one of the roadblocks to the widespread acceptance and success of competitive FPSs is the ability of high level teams to be able to support themselves and their players through sponsorships and merchandising. Do you think there needs to be more ways for leagues and teams to display sponsors in game?
Chris Lemley: I firmly believe the future of professional gaming in America relies first and foremost on what happens online. LANs aren't getting it done without cultivating the online world first: costs of regular attendance are too high, barriers of entry too much... if eSports is to ever work, it has to appeal to every gamer who has a PC or Xbox and plays from home. They have to get the same opportunities and interactions that anyone else gets; they need to be able to aspire to 'go pro,' they need the same attention on what matters to them, and there needs to be more focus on amateurs and everyday competition in general.
Just imagine Major League Baseball without the minor leagues, college and high school circuits, and little leagues all working underneath it to promote interest and awareness. It couldn't even exist. It starts with people who play for the love of the game and works up; with gaming, it seems like we kind of jumped the gun and skipped a few steps.
Right now the only thing that makes a 'pro gamer' is essentially the money it takes to get to the big events, and we're never going to last that way.
CommFT: Continuing that thought, teams need to be able to build a fan base that will cheer for a team and continue to support them win or lose. What do you think the top teams need to do in order to make lower-level competitive players and casual players care about them?
Chris Lemley: That's the big question, isn't it? We're working every day on that answer, and that question sits at the center of our new campaign for Team Pandemic as a whole. We all need to do our part though; it's not going to fall back on one team or one league.
The Championship Gaming Series attempted to tie teams to a particular area, such as Pandemic being drafted onto the Carolina Core. Despite the failure of CGS, do you think a real world presence is important for teams?
I do, but then again we can't duplicate the opportunity that the CGS had. Imagine if they'd been able to execute on some of their ideas and put teams and event centers in those cities, hold year-round events, televise matches from across the U.S. ... *sigh*
We're actually looking at adding a brick-and-mortar location that would give us a base of operations, some self-made revenue, and that local presence you're talking about. If it comes to fruition I think it might be the best thing we've ever done.
CommFT: It seems like one of the solutions to the problem of team stability is to breed loyalty among players to their particular team. TWL and other leagues are adopting a format similar to the promotion/relegation system of European Soccer. In the Spanish soccer league, Real Madrid has a lower level off-shoot team that is not allowed to progress to the same division as the main team, but from which players can easily be drawn from. Do you think a similar sort of minor/development league system is needed in competitive FPSs?
Chris Lemley: Definitely. 100%.
CommFT: Pandemic also has a Call of Duty 4 team and a Female Counter-Strike Source team. The longevity of Counter-Strike and Starcraft has shown that competitive communities can be successful and continue to grow despite the age of a game. What are your thoughts on the gameplay differences between the various competitive FPSs and how many different games do you think the FPS community can sustain at a time?
Chris Lemley: I think that sooner or later FPS titles will almost exclusively be played on console. PC will always have command of the RTS and MMO titles that demand versatility and mass-input from mouse and keyboard, but I'm afraid everything else - particularly action games - are eventually headed towards the thumbsticks. This is something we'll just all have to ride out, but maybe the line between PC and console will blur so much down the line that we don't even care when it finally happens...
CommFT: As the president of one of North America’s premier video gaming teams, what sort of changes would you like to see Valve make to Team Fortress 2 that would better its chances of being the premier game for team-based competitive FPSs?
Chris Lemley: I think they've made a great game that appeals to alot of people. That should be all we need from them in that department. The rest is up to us, the players.
CommFT: Thank you so much for your time and good luck in the upcoming season. With Pandemic’s hat thrown in, ESEA season 5 is sure to be fantastic. Anything else you’d like to say?
Chris Lemley: Thanks so much for having me. I hope you'll be covering us for a long time to come, and I look forward to working with CommunityFortress to make this game even better however we can.
And...I normally wouldn't do this... but I'd love to hear from the community on the topics we've discussed and how you feel we can further improve our team and our relationship with the TF2 crowd. You can find my contact information on my profile page at TeamPandemic.net. I look forward to speaking with whoever has the time!
Thanks again to Chris Lemley for his very interesting answers and best of luck to Pandemic in the next season! 20ID and Loaded kick off the ESEA-Invite Playoffs tonight at approximately 10:30EST while EG and Strickland Propane will battle it out on Wednesday at 10PM EST. Check out http://www.pwnage.tv/ for LeoGeo's shoutcast of the matches!













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