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Community PolyCount Contest!

There's a new TF2 Blog post, which unforutnately isn't about the Engineer, but nonetheless has some pretty cool news!

Of course with a link to an external site, which is totally getting hammered, it's hard to get details atm of what Valve has planned here. It seems though that they're giving community members a chance to design new polygon models for the existing weapons! The guidelines mention that they should retain the look of their current functionality, although that doesn't mean that once released these models will only be used as vanilla weapons with customized appearances. Perhaps upon release they could actually have new uses and strengths. With submissions needing to include weapons of each type, Primary, Secondary, and Melee, it's probable that a pack will be picked for each class and due to the same author needing to make 3 weapons there will be some consistancy among the released items.

Exciting stuff as Valve continues to expand what TF2 has to offer by engaging the community! Good luck to all the Model makers who will be submitting weapons!

Leave your thoughts in the comments, I know this excites me... Maybe I can convince Valve to implement that Uniform system sometime :D

 

Comments  

 
#1 emmure.exe 2010-05-25 02:10 I just hope that these new "uses" and "strengths" aren't game breaking if true.
 

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