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TGBF Casting Call

Hey all.  First, big thanks to everyone who turned up during the ESEA LAN coverage.  I speak for everyone on the crew when I say that we're really grateful for our audience. We're sorry we weren't able to bring the entire thing in full video, but we did what we could considering our collective situations - getting an entire weekend free is harder for some of us than others. :)

That all said, we are looking to expand both the quantity and quality of our content during the next season.  A few of the ways we're planning to do this are through some new programming formats, some additional improvements to the live viewing experience both in-stream and on the page, and the addition of a second member of the team capable of streaming the top-quality video our audience has come to expect from us.

An additional way that we're planning to expand could involve some of you folks in a more active way.  Over the weekend it was clear that our simulcasts over mumble have become a successful addition to the way that we deliver commentary, and we'd like to leverage our rather large 500-slot mumble (many thanks to EOReality.net) to greater effect.  At the same time, we'd like to begin cultivating more commentary talent, as well as provide a means for a lot more matches to receive the sort of live coverage they deserve.

We're plan to achieve this by opening up a general casting call until the end of the month.  Qualified applicants will receive access to book shows on our website and utilize our mumble server to stage audio broadcasts.  Qualifications will generally be minimal (decent standing within the community, generally articulate, have played the game a bit, etc) and there will be no requirements as far as output.  You'll have the freedom to cover whatever matches you'd like and cast as frequently as you want.  We simply wish to provide a means for interested individuals to get involved with the commentary side of things, and those that do well will certainly be 'called up' to do shows on the main stream with the rest of the regular crew.

If this interests you, please drop me an email at  This e-mail address is being protected from spambots. You need JavaScript enabled to view it so we can get the ball rolling.  Cheers-

Last Updated ( Sunday, 18 July 2010 18:33 )
 

ESEA-I Season 6 LAN Finals Day 1 Recap

Crazy intense fun to watch action in tonights matches. I wasn't able to catch much of the first two matches, but in both the higher seed prevailed. This sent Blight.Own and eMg into the Lower bracket to battle for survival.

The first map, Granary, resulted in a 5-3 win for Blight.OWN and eMg facing a potential elimination in the second map Gravel Pit. Things turned around for eMg however as they were able to take both sets of the stopwatch match. I strolled home from work to catch the last map Yukon which turned into quite the slugfest. A tense first half ended with eMg up 2-1, but at the start of the second Blight turned it on. First they made it 2-2, then rounds were traded again to make it 3-3. Blight.OWN took it to 4 to get the first shot at match point before eMg leveled with only a few minutes left in the half through a sweet YZ50 backcap. Blight barnstormed mid on the start of the next round however, leading to an easy take of the 2nd point and a sudden attack on the last point. Platinum, with good heals from BlackyMonster, came up big with the clock ticking down, scoring a triple kill from a top the shack. Blight took the round and eliminated eMg from the tournament. It was a spirited match with the Yukon map most definitely going to be turned into an eXtv.

Another TF2 classic followed the Blight.OWN and eMg match with the Upper Bracket Final between Blight.Fanom and Complexity. Before I get into the results, if you have time to watch the Videos on Demand from TGBF.tv, check the action out. The replay starts with the 2nd map with m0lk and eXtine on the mic. Read more for a recap of the entire match.

 

PolyCount Winners Announced!

http://www.teamfortress.com/post.php?id=4076&p=1

A little late, but the Team Fortress team announced their picks from the first ever PolyCount Pack Contest! A ton of great entries, so hopefully the repeated "first ever" bodes well for the potentials of another contest! In typical Blog post action, there was some laughs to be had:

These five lucky individuals will soon receive the unbridled adoration of the TF2 community when we release their packs in an update. Unluckily for them, we're also going to attach gameplay attributes (probably of a game destroying nature) to these items, sullying their perfect work with our clumsy attempts at game design.

Check out the winners on the Polycount Website and speculate in the comments about the potential gameplay attributes we might see from some of these items. With only 5 winners, and no class overlaps, the Medic, Engineer, Heavy, and Demoman were left out. Valve also hinted at the possibility at picking some runner ups, so hopefully after these 5 get implemented Valve will pick out 4 entries from the classes not included.

 

eXpressions #6 - Assorted Notes

I accidentally destroyed my first draft of this post (Stupid! Stupid! Stupid!), so this will be a little more brief than before. Then apparently didn't publish this correctly, so there goes my section bout that Euro match yesterday.

If you haven't seen the TF2Lobby Champ thread over at GotFrag, take a second and read through it. Huge props to CB for organizing it and everyone who assisted in making this happen. Amazing dedication from some of the players, especially the 3 who made it 37 Hours (Loronix, Brute, and Arizona). I'm glad nobody died.

Speaking of dying, there's gonna be a lot of virtual deaths this weekend at the ESEA-Invite LAN! #1 seed Complexity opens against #4 Nexus Gaming while eMg faces Blight.Fanom. Shit's gonna be huge. I'm really excited for it, although I'm not sure how much I'll be able to watch/cover it. TGBF will be trying to get casts going, with people at the least rocking out in their mumble (mumble.tgbf.tv:64742)

Wow. I just got some exciting eXtv related news, and now I'm all jazzed to do a bunch of work on it. I gotta finish this up. I've actually had some free time recently, but throwing up 4 times Monday kinda slowed me down. Lots to talk about (Engineer update, PolyCount, eSports, Community Run League), hopefully won't keep you guys waiting long.

Last Updated ( Thursday, 15 July 2010 14:44 )
 

"Polycount can confirm today that Valve Time, in fact, does exist."

As a lot of us have been waiting months for what is to be the upcoming TF2 Polycount Pack by the community over at the Polycount, they managed to confirm that the July 12th date for the announcement of the winners of the 5 week long community scramble of items has in fact been hit by the infamous "Valve Time" saying:

We found out in the 11th hour that Valve & Polycount will be announcing the Polycount Pack winners later this week, not today as previously planned. Robin gave me his word that we'd have them announced this week, since today isn't possible for them for unknown reasons...

Looks like we're stuck at the edge of our seats to see what this update will not only contain, but how it'll affect us in the competitive scene for just a little longer.

Last Updated ( Monday, 12 July 2010 21:27 )
 
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