Schetter posted posted a great article on TGBF I wanted to point out to people: READ HERE
As he points out, MLG is ignorant in their remonstrations that ever single sport has grown underneath one league. As schetter points out every major sport has had its share of league mergers. Even with UFC and MMA, there are a multitude of smaller leagues that help support talent and bring fans into the sport. While MLG is bringing in a lot of players and expanding coverage, the Major League games Halo, Call Of Duty, and Gears of War are not going to result in eSports crossing over.
The use of consoles grants them the ability to setup large events rather easily, but also come with major drawbacks. League administrators have minimal control over game settings. I don't follow MLG so I can't recall the exact match, but I witnessed a Halo CTF game where inches away from scoring the final cap, the X-Box seized up and the whole game was restarted. The about to win team ended up losing in the replay. The PC scene features more complex games due to the superiority of the Mouse and Keyboard control scheme and promotes community involvement. Certainly MLG is the big boy league right now, but that's due to the large numbers of Halo and CoD players, not necessarily better game play or better spectating. CGS failed for many reasons, but it's failure isn't representative of the chances for eSports overall. While competitive gamers might unite under one flag in the future, the first step is to form a strong community around each game. If MLG thinks they can drive every other eSport league out of business through a huge community of Halo and CoD players they are sorely mistaken.
PC FPS eSports can succeed in the states at a large scale. Besides Counter-Strike's poor spectator status (for non-players, in my opinion), CGS's coverage of it was watered down by giving equal coverage to Forza, Fifa, and Dead Or Alive in the same broadcast. A market for eSports coverage exists, but the game and the coverage, have to be right. With expanded coverage comes more willingness from Sponsors to be involved, and inevitably larger cash prizes for the gamers themselves.