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CEVO S5 Map Rotation Announced

The following was posted on the CEVO site:

UPDATE

We have decided on the following maps for this season's map rotation:

Preseason 1 - cp_gorge
Preseason 2 - ctf_turbine
Week 1 - cp_badlands
Week 2 - cp_granary
Week 3 - cp_gravelpit
Week 4 - koth_viaduct
Week 5 - cp_freight
Week 6 - cp_obscure
Week 7 - cp_yukon
Week 8 - cp_mainline

The custom maps from this list will be posted in the TF2 files section prior to the associated match date.

If you have not signed up for CEVO S5, signups close March 14th. You can read more about the event HERE.

Last Updated ( Friday, 05 March 2010 14:24 )  

Comments  

 
#22 DoABarrelRoll 2010-03-05 19:04 I say much thanks on the revised season schedule
 
 
#21 Graham 2010-03-05 17:26 The posted rotation is final at this point. defiance you can read my other comments to see why yukon can't be at the start of the season. The rest of it doesn't really matter.
 
 
#20 defiancd 2010-03-05 14:09 I think this should be the rotation:

Week 1 - cp_yukon
Week 2 - cp_gravelpit
Week 3 - koth_viaduct
Week 4 - cp_freight
Week 5 - cp_granary
Week 6 - cp_badlands
Week 7 - cp_obscure
Week 8 - cp_mainline

If they are still going to keep the "unfinished" maps in, which I think if a map isn't finished it should be in pre-season.
 
 
#19 Hawkeye 2010-03-05 10:17 One thing I will comment to a few of the people I see as I read over GF and other sites. The map rotation and feedback for the maps has been worked on with the community for quite some time with the map testers here at CommFt. It has been active on various servers for a while. Ho wmany people actually took part in these and legitimately played some of these maps more then once seriously?

Frankly it seems like a lot of players simply look at screenshots or run around a map by themselves and make their decisions.

What I would love to see for the map authors specifically and for everyone, is teams scrimming seriously on the map a couple of times, posting STV demos along with feedback so we all can look and see. The reason isn't we don;'t trust your opinion, but to often we see mappers and leagues only get a "This map sucks" or "Fuck this map" feedback and nothing constructive.
 
 
#18 Graham 2010-03-05 09:04 Like I've said before, cp_mainline is not ready for the start of the season since mid just completely changed and swaty is still responding to feedback about it. It must be at the end of the season if it's going to be included at all and I would not want to switch cp_badlands with anything else for the reasons I mentioned in 15. As G-Mang said, we could mix around the first 5 weeks but it doesn't matter so I am not going to.
 
 
#17 G-Mang 2010-03-05 09:00 Cool. Hopefully the ctf contest(s?) going on will give us something more fitting to replace turbine next time.

Hm, I probably would've mixed around those first 5 weeks so the big 3 aren't in a row, but I guess it's not a major issue.
 
 
#16 Bodknocks 2010-03-05 08:56 I think you should switch Badlands with Mainline. Everyone seems to like Mainline how it is now, so lets play this version, that way we maximize the feedback on it. If you wait until the end of the season, it might be finalized by then and people will still have grumbles about it that never get addressed.

Plus like you said, having well-known maps at the end is ideally what you're going to want. Moving Badlands would help that out.
 
 
+1 #15 Graham 2010-03-05 08:30 Considering both my own perspective (which I maintain) and the issues raised by members of the community since the announcement, I have adjusted the rotation to the following:

Preseason 1 - cp_gorge
Preseason 2 - ctf_turbine
Week 1 - cp_badlands
Week 2 - cp_granary
Week 3 - cp_gravelpit
Week 4 - koth_viaduct
Week 5 - cp_freight
Week 6 - cp_obscure
Week 7 - cp_yukon
Week 8 - cp_mainline

ctf_turbine is now preseason so it can still be played by the willing teams. cp_mainline is now the last map so that swaty has time to finalize any changes that he wants to make. cp_yukon is supposedly going to be adjusted so it is second to last. cp_obscure is third to last so that any qualms can be brought to byte before it comes up in the rotation.

Normally we put the big 3 at the end of the season so that the late and important matches are played on well-known maps. You may ask why are the late season matches important? It's because the CEVO scheduling system uses CPI to match opponents. By the conclusion of the season, the top CPI teams must play each other if they have not already (and one must lose ofc). So typically you get the undefeated teams playing each other at the end of the season. For this reason, I think having the big 3 at the end is usually a good philosophy. But considering the unique situation with this season's custom maps, I agree that this format can be changed.

I like to think of myself as a reasonable guy who knows what's going on in the community. As such, it would be wise if future protests were carried out in a more reasonable manner. Insulting me and my decisions is not the best method of motivating change. The reason I made the above adjustment is because a number of people politely approached me and discussed the situation in a reasonable manner. Talking shit and arguing with me without being willing to cede points is a waste of my time and if anything hurts your cause. With that said, thanks for the feedback from those of you who did it in a mature manner.
 
 
#14 DoABarrelRoll 2010-03-05 07:34 At the end of the day its easy to sit back and say, it doesnt matter the players will play no matter what.

But from what im reading basically everywhere the cevo rotation has been posted, the community does not support the obscure/mainline decision by a large margin and the ctf turbine inclusion is just rofl.

As Kermit said on gf, and I agree completely, why are the big three crammed at the end? So that there might be some upsets and excitement at the start but in the end all hopeful teams get trounced on the good maps and an easy news feed gets filled with updates? Or is it so that we have minimal time to come up with strats and a final map for the obscure/mainline (should be mainline imo) spot?

Spread the big three out a bit more is just another issue i feel inclined to bring up.
 
 
#13 the boulder 2010-03-05 06:53 Quote:
dawgz • jinn_: my concern is that mainline is fluctuating so much close to my season starting
dawgz • jinn_: i cant rely on it
dawgz • jinn_: and cant rely on players evaluations since their evals are based on the past
dawgz • jinn_: as well as their apparent bias in some cases


Despite having been edited, most players still don't like cp_obscure, however, why do you think that mainline being edited before the season is a bad thing, and that it will be completely different from what players expect? unless the map version gets released an hour before a team's match starts, and it turns out to be something like cp_orangeX, I don't think anyone is going to have a problem with playing it.

From most the people i know, Obscure hasn't been very popular. It sounds like you've made this decision based on your own opinion(or the way you put it, "bias"), and have disregarded much of what the intentions were for involving the community in the decision process.
 

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