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TotalGamingLeague S5 Announced!

TGL Season 5 if officially in the works and your help is needed!

Total Gaming League is hard at work dusting off the good old TF2 try pants as we prepare to launch our long delayed Season 5! TGL has been away from the TF2 scene for far too long and it's time to see some good old Rough neck TF2 once again. Some of you may not have ever even heard of TGL but the league had in fact supported the game since its release for 4 season before taking an extended break. In order to make TGL successful and enjoyable for the competitive community I am trying to focus on developing the league around specifically what the community wants and I can't do that without help from you guys!

Therefore I'll be hosting a meeting in TGL's Ventrilo (IP: 64.34.180.228 Port: 3520) tomorrow night, Thursday, at 10:00pm EST to discuss 3 major topics:

First: Game play mechanics, and by this I mean should we keep the half system or go with pauses between rounds, 30 minutes halves vs 20 minute halves, 4 points to half or 3 points. Things like this. Im gunna be honest and say I doubt major changes are going to happen but because of the recent CommFT discussions (http://commforums.com/competitive-match-.. I at least want to see what everyone thinks and maybe test something out in a preseason match or at least put it out in discussion.
Things to think about for the meeting:
- Break @ a Half time vs. short but longer then current breaks between rounds
- Length of match both in terms of points and time
- Overtime periods vs. golden cap

Last Updated ( Thursday, 22 July 2010 01:35 )
 

TGL S5 Community Meeting

TGL has returned from the dead to announce their fifth season of TF2. They ran quite a few seasons back in the early days of competitive TF2 and many veterans fondly remember the TGL Roughneck Challenge. The TGL management has been looking for admins for quite some time and finally found the right Head Admin in the form of brute. Those of you who have been playing since beta will remember him from solid teams in the early CEVO and TGL events.

brute is hosting a community meeting tomorrow night (Thursday, July 22nd) at 10 PM EST to discuss match formats, maps, weapons, etc. The meeting will take place in the TGL Ventrilo server - IP: 64.34.180.228 Port: 3520. Be sure to be there if you want to voice your opinion about this upcoming season of TGL.

Last Updated ( Thursday, 22 July 2010 01:48 )
 

TWL Season 6 Finals Round 2

Round One finally finished (days after it was supposed to) and I am back for another round of Matchups and Predictions.

Division 1

Well, actually, the only two teams that had to play in week one didnt, it is the only round one match in the entire league not played, but it is also the most irrelevant. THPS is going to win division one if they bother playing their match, iP and Immigration Enforcement are just fighting for second place.

Division 2

GGG vs Carnal

No surprises that top seed GGG beat out what! but Carnal took out the higher seed bbqq in what was a rather unspecatular roll. Carnal has had a good run of the playoffs, but their dreams end here. GGG is going to win this one barring some bad play on their part or a forfiet. I dont even think this will get to map 3. 2-0 GGG

Kitty vs c.ha.r.le.s.

This one is a difficult one to call. The Thunderkitties put a scratch in charles' record during the season, but I think that with the playoffs on the line,charles will shape up and beat out the thunderkitties. This may be a pretty close match unless charles has seagull come play for them :P. I truly think that with the updated brackets, we will see GGG and charles in the finals next week. 2-1 c.h.a.r.l.e.s

Last Updated ( Wednesday, 21 July 2010 17:05 )
 

CEVO S6 Map Rotation and Weapon Bans Finalized

From the CEVO site:

Last night we had a successful Community Map/Weapon Meeting and the following map rotation was decided upon:

Preseason 1 - koth_ashville
Preseason 2 - cp_coldfront
Week 1 - cp_well
Week 2 - koth_viaduct
Week 3 - cp_prolane
Week 4 - cp_gullywash
Week 5 - cp_gravelpit
Week 6 - cp_granary
Week 7 - cp_badlands
Week 8 - cp_freight

All of the custom maps will be uploaded to the site prior to the week of their use. The version of cp_freight that is currently on the site has the appropriate layout but the wrong respawn timers. This will be fixed soon. cp_prolane, cp_gullywash, etc will be added as soon as possible.

The community decided to ban the Sandman, the Wrangler, and the Natascha. All other weapons will be allowed. Once the Polycount Pack is released, a news release will be posted detailing CEVO's response to the new weapons. The rules will be updated to reflect this decision prior to the start of the season.

Be sure to keep an eye on the Season 6 TF2 section of the CEVO site for the latest on the season.

 

CEVO S6 Community Map Meeting Tonight

The CEVO S6 Community Map Meeting is going down tonight at 10PM EST in the CEVO Ventrilo server (texas.cevo.nationvoice.com ::: port 4000). From the news release:

The debate about competitive TF2 maps and weapons has been heated across all of the competitive TF2 coverage websites. Among the maps suggested are the following:

cp_badlands
cp_granary
cp_gravelpit
cp_freight
cp_yukon
cp_obscure
cp_indulge
cp_gullywash
cp_gorge
cp_mainline
cp_coldfront
koth_viaduct
koth_sawmill (no saws)
ctf_turbine
ctf_atrophy
ctf_wildfire
etc

It seems that the community agrees on the necessity of some of these maps but can't decide on others. The map controversy is mirrored in the case of weapons. Some people want Sandman, others don't. Some people want limits on Engineers because of their new weapons, others don't.

Since it is hard for me to gauge the preferences of the community as a whole, I have decided to host a community meeting in the CEVO Ventrilo server next Tuesday, July 20th at 10PM EST. The server info is texas.cevo.nationvoice.com ::: port 4000. Be sure to be there if you have an opinion on this season's rotation.

Be sure to be there if you are playing this season.

 
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