I think the title is misleading. Not only did we get new hats two days prior, hats are updated in this update! Regardless. Here's a bit of a breakdown on the game-changing parts of the update.
Koth_Badlands looks like fun, or at least it was fun with low playercounts in the Beta. Seems like a solid competitive map to me.
On critical hit changes: obviously they are all nerfs to the original weapons. I am confident that at least a couple of them will be reverted or changed in some upcoming patch. I mean, come on:
The Eyelander / Headtaker can no longer one-shot a Medic (146 damage).
The Gunslinger was already inferior before the nerf!
The Claidheamh Mor is now useless. It wasn't great before, but now it's pointless.
The Southern Hospitality and Powerjack are, however, much more balanced. The Caber remains an unusual weapon, virtually unchanged (though it can no longer kill Soldiers, if I'm correct).
The Dalokohs Bar is a bit more on par with the Shotgun, which isn't saying much. It's still obselete relative to the Sandvich. Additionally, the Fists of Steel are less campy, which is great. Slower weapon switch and a lowered percentage will hopefully bring Heavy back from the depths of overpowered gay defenses.
The Loch-n-Load has been prodded in the right direction, even though it's still ganky and poor in comparison to the default.
The Equalizer now deals up to 113 damage at exactly 1 health, and 88 at 64 health and below (though I'm not sure how the damage here was tweaked). No more one-shots.
The Battalion's Backup now requires 350 damage to charge. I think this is a bit much, since it wasn't the end-all be-all backpack in the first place. The Concheror, on the other hand, got a buff to its healing rate - which I also think is a bit uncalled for.
Mad Milk has been nerfed. Thank God. This was crazy before. We'll see what kind of effect this has, I suppose. To compensate, the Sun-on-a-Stick got a nerf to damage, but acts as a mini-Axtinguisher (albeit a fast-swinging one). Also, the Fan O'War marks targets for 15 seconds. I like the balancing here - Scout has the same amount of melees as the Demoman, and his are all roughly balanced.
Backburner now has a 50-ammo airblast! It only carries a +10% damage rate instead of +15%. I think this makes the original Flamethrower basically obselete (not that it wasn't really originally). I wouldn't mind another tweak to airblast on the original Flamethrower - even less ammo cost? Faster / more effective airblast? That way, each one serves a distinct purpose (Airblasts / damage / alternate weapons).
Flare Gun always crits burning targets. This is perhaps the best sidegrade in the whole damn game. I'm proud of it.
Sydney Sleeper charges faster, not that any competitive player would be caught dead rolling with the bodyshotter. As an iffy Sniper, I'm happy.
Other than that, Bots have been changed, the pause menu is better, and attached models are now completely outlawed (thanks, servers who sold them).
Questions? Points? Rants? Comments, if you please!
















Comments
Its was already annoying as it was playing on servers with baddy snipers ):
http://forums.steampowered.com/forums/showthread.php?t=1838760
It also promises some new Beta weapons / changes / actual fun things.
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