When new weapons come out, everybody gets excited until they realize that most of the weapons are utterly useless. However, occasionally, Valve releases a balanced weapon on accident. It is my job to look for these islands (more like small, rapidly-shrinking ice floes) of usefulness. So, with that in mind, let's take another, closer look at the new unlocks in a 6s context and decide their pros, cons, and whether they should be banned.
Hit the jump for the full scoop!
The Phlogistinator 9000
The Phlogistinator 9000 is the new primary for the pyro. When going over the obvious attributes, you have a mmph meter that fills up, giving you full health and crits. But Steel, what’s the downside? No airblast. Most (competent) pyros will be gasping in horror at this. This turns the pyro into a W+M1 class entirely. With this this in mind, it seems like an underpowered weapon. However, pyros are only truly run on the last point of a map. Using some of the other unlisted attributes of this weapon, this weapon could become extremely useful. Let’s say you manage to get the necessary flame damage to fill up your mmph meter. As the enemy caps the point, the pyro could run on, flame everyone, and then taunt. During the taunt, damage to the pyro is reduced by 90%, as well as refilling the pyro’s health and getting him crits. This is further exacerbated by the fact that you can continue capping the point while taunting. The 90% damage reduction also comes in handy when pushing as well. Get onto the point, taunt, and start capping. If the demoman blows up his stickies, you still won’t die, and you have full health and crits to destroy anybody who steps on the point to stop you.
Verdict: BANNED. The 90% damage reduction is the big part here. Allowing you to survive 8 stickies, as well as giving crits is overpowered in last point situations.
The Manmelter
The Manmelter is the new secondary for the pyro. It is exactly the same of the flare gun with two notable changes. First, you can extinguish teammates without using an airblast (completely useless in competitive play). This also gives you a crit for the Manmelter. Second, you don’t crit burning enemies. Instead, you minicrit them. This weapon is drastically underpowered in competitive play, as it relies on there being a pyro on the opponent’s team(never gonna happen at the same time). One exploit/bug that could disqualify it in the league’s eyes is that you can crit burning enemies with this weapon if you switch to another weapon before the flare hits.
Verdict: BANNED (maybe). This weapon would be allowed, but the exploit might disqualify it.
P.S. That exploit also works with the detonator, too.
The Third Degree
The Third Degree is the new melee weapon for the pyro. The effect of this weapon is that it hits all targets connected by a heal team to your target. Most obviously, hitting a medic’s pocket would hurt the medic. This weapon would be an upgrade over the fire axe, but compared to the axtinguisher? The axtinguisher remains the only melee weapon that any decent pyro would use.
Verdict: ALLOWED. The league has never banned underpowered weapons.
Now it’s time for the Engie’s weapons. Do any of you realize that the engie has the last weapons out of all the classes? Fun fact of the day.
The Pomson 6000
This is the new primary for the Engineer. It functions almost exactly the same as the righteous bison, but it’s a primary for the engineer. However, the other attributes(more specifically, one attribute), makes this an insta ban. This weapon, can….. REMOVE UBERCHARGE PERCENTAGE!!!! Ubercharge is what the the whole game is based around, more so in competitive. Ubers are the foundation of every single push. Your team is screwed if you don’t have an uber and they do. Ubers are what make that Yaoooo! Guy raise his voice and talk excitedly. However, this weapon ruins ubers for medics. Landing one shot with this thing reduces the medic’s ubercharge percentage by 10%. With this in mind, it would be worthwhile for an engie to suicide in, get maybe two shots on the medic. The medic can’t even hide behind his teammates either, as this dastardly evil creation penetrates enemies as well. In short, this is an upgraded righteous bison, and is an insta-ban (unless Valve nerfs it).
Verdict: SUPER ULTRA FOREVER BAN. Removes Uber. That’s all I have to say.
The Eureka Effect
The Eureaka Effect is a new wrench for the engie that’s not made for hitting people. It teleports the engie back to spawn using alt-fire (as well as refilling his ammo and health). This is an … interesting weapon, to say the least. Actually, this is one of the few weapons in the Christmas update, that isn’t OMG PERMA BAN, or joined the Group of Loser Weapons(like the shovel and the flamethrower). The more astute among you may have noticed that alt-fire normally picks up buildings (doubt you did). And that is the downside to the weapon. You can’t pick up buildings. Still, this weapon could be used in several situations. The most important is on Gravelpit. Two engineers could be at B, building up everything, and one of the engineers could simply just teleport back. Or, you could troll the other team by building a lvl 3 sentry somewhere random, and when you start to feel pressured, teleport back to spawn.
Verdict: ALLOWED. The teleporting should create several new strategies for engineers.
Finally, the Community Made Weapons.
The Wrapped Assassin
The Wrapped Assassin is a new scout melee. It’s basically the exact same as the sandman, but with ball that causes bleed damage on hit. A thing to note is that the range does not seem to impact how much damage the ball does. The Sandman was banned, primarily for it’s uber stopping uses, so I think this weapon is definitely an upgrade. It’s only downside is that is does 60% less damage when you hit somebody with it. Which, BTW, is a stupid idea that no self respecting scout would do. Keeping that in mind, I still think ESEA should allow this weapon, especially when compared with some of the other OP melee weapons. *cough* equalizer*cough*
Verdict: ALLOWED. It’s an interesting sidegrade, and the 40 bleed damage isn’t particularly game breaking.
The Spy-cicle
Overpowered. End of Discussion.
In more detailed terms, the spy-cicle is a spy knife. Let’s start with the negative attributes: there are none!
How bout the pros? First of all, stabbing an enemy is completely quiet. No excruciating scream of agony. The second advantage is that your knife melting(when a pyro lights you on fire) gives you 2 seconds of invulnerability from fire. That means you could fight a pyro straight on, using the revolver, and you should be able to kill him. Adding to this versatility is the fact that the invulnerability prevents your cloak from being lit on fire, removes fire from you if you’re already on fire, and only happens once you take your knife out. And how long does it take for your knife to reappear? 15 seconds. That’s less than the respawn time, not counting the walking time. Once the 15 seconds are up, you can go in for another backstab, without any fear of a fiery death. This, combined with the Dead Ringer, makes the spy ludicrously survivable. The DR protects against everything but fire, while the Spy-cicle protects from nothing but fire.
Verdict: BANNED. The invulnerability from pyros is ridiculous.
The Holiday Punch
I’m not sure what to say about this weapon. It seems like a complete joke. I highly doubt Valve ever intended this to be viable in actual gameplay, but then again, they did add the warrior’s spirit. Basically, it makes somebody enter the Scadenfreude taunt whenever you crit them with these gloves(mittens?), you crit from the back, and crits do no damage. However, I was playing around with these yesterday, and I found one extremely useful application of this weapon. You wanna know what this is? The weapon that makes people enter a taunt when you crit them, but does no damage is useful? Please, Steel, tell us what could possibly make these mittens useful. All right, I’ll tell you. SAXTON HALE MOD! They work wonderfully if you crit Saxton Hale.
Verdict: ALLOWED The only reason anybody would ever use this is if FoS, GRU, KGB, Warrior’s Spirit, and the fists were banned. Or Saxton Hale Mod.
Questions? Comments? Suggestions? Post them below.
















Comments
Critswitch as a whole was the nomenclature of the manmelter/detonator trick to do crits on flaming targets. It's gone now.
eXtine has a name, he's not just the Yaaaaao guy.
I really like the idea of the Holiday Punch, even if it's a little silly, because it's like the Sandman, but more fair. the Pyro weapons are what I see as Valve trying to branch him out a bit, which is good for variety but bad for the poor Flamethrower / Backburner. Engineer can never have too many alternate weapons, and the Pomson is weird as all hell but it's nifty.
I like having contributors, but I like seeing professional articles. if you'd like, add me on Steam if there's anything you want to discuss: http://steamcommunity.com/id/mutatedman
TMP: Which crit switch are you talking about? I assumed the crit switch fixed by valve was the one with the phlogistinator.
B.Wonder: Well, when looking at weapons, you need to look at all aspects of it. For ex: The reason the Sandman is banned is not because of it's damage output or how miraculously easy it is to hit somebody with it. The main reason is that the Sandman stuns ubers.
Brainpower4: The problem with that is that if you were in range to hit somebody with the fists, why not use your minigun?
Though it has improved projectile speed now. Not that big of a deal.
The only thing that I'd argue is that the Pomson isn't really overpowered. Its secondary effects are indeed reason enough to ban it, but the gun is so easy to fight against cause the projectiles moves so damn slow that the only way you'd get hit by it is if you didn't see it coming, or were in close quarters, which is something you'd never want to try to do as an engi because that weapon does absolute crap for damage unless the target is walking with it inside him constantly hurting himself.
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