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Sick of getting tread on? Then stop propping up the status quo.

Lesson #1 of the XPL postmortem: if a website is critical to your operation, make sure you own the damn domain.

Lesson #2 of the XPL postmortem: we've seen this movie before, and will continue paying admission to see it again until we see true unification in gaming amongst players and teams.

Bubbles: they pop.

Look, if the status quo continues in competitive gaming, this bang-bust cycle will never end.  That much is obvious.  However, the problem is not the long line of clow ns looking to scam kids playing video games.  You enable them by giving them a warm undeserved welcome on arrival, and relying on them for every last penny they may or may not bring in.  You - the competitive community - are the problem.

Early in competitive gaming's formative years, it became normal that the league was an entity entirely separate from teams and players, and became acceptable that they could exist for their own exclusive profit.  This situation, where the interests of leagues were quite often at odds with the interests of teams and players, could very well be the single greatest factor in the list of things holding gaming back today.

Just look at the 'Ghost of Gaming Past' that just won't go away: the CPL.  Putting aside the pages you could fill with reasons not to trust these guys, grab a gander at just how it is they were able to get away with everything they pulled: changing prize pots at will, halting 'b-list' tournaments already in progress, not paying out prize money to no-name teams, and still profiting comfortably.  How did these guys last for the better part of a decade, and are even, as you read, trying to revive this brand?

Two reasons: the gaming community could not and still cannot pass up the promise of a few bucks - real or not; and the CPL was not accountable to the teams and players in any way, nor is a single gaming league in existence today.  Fix these two things and I think gaming actually has a chance to see legitimate, sustainable, robust growth.

In it for the long haul.

A lot of you are great players that pour a lot of time, energy, and emotion into playing TF2.  I understand the desire to turn your efforts into a slightly larger bank account; I get it!  But if you as gamers continue to bend over for every Tom, Dick, and Harry that sets up some shiny (or not-so-shiny) website and promises to throw a couple thousand dollars at you, you're not doing anybody any favors, including yourself.  What happens when they don't come through as agreed?  What happens when they inevitably close up shop?  How can the practice of relying on random guys throwing money at the gaming scene be justified as the only means of growing it?

I understand that the developments regarding LanChamp are exciting.  But take a good look at what's going on there...where's the $12000 coming from?  Do you see any sponsors?  Any means where they might actually be generating revenue?  If it's too good to be true, IT PROBABLY IS.  Even if this guy is mega rich and is just dumping three months worth of living wages on TF2 out of the kindness of his heart, how is that in any way sustainable?  Or - if we're being more reasonable - these folks are dumping their meager life savings into prize pots, or worse, are taking out loans hoping that some other rich asshole or angel sponsor will swoop in and buy the whole operation.  How is that a reasonable approach to growth?  Feels more like gambling to me.

Now for the tough love bit: if you all do what's best for gaming, if you do what's necessary to bring the scene as a whole out from the stinking morass of 1998, you will not profit greatly from it; it will be your children that will reap the benefit.  Sorry if that's a bit sappy, but it's the damn truth.  You can continue to prop up the status quo, and continue to take little greasy wads of cash from random strangers every once in a while and continue to go nowhere; or you can do things right, build the same foundation that is the bedrock of any sport, and share ownership in the growth that follows.

What essential functions do these third-party league constructs serve that a collective of teams couldn't figure out or support on their own?  Selection of administrators, defining rules, conducting seasons, producing schedules, ensuring fair play, providing servers (sometimes), marketing the league, and bringing in sponsorships - all these are primary functions of a league construct, and all are functions that a third-party for-profit entity is completely unnecessary for.  Add "profit at the gamer's expense" to the list and you pretty much have the current situation.

Gaming won't grow as long as you - the gamers - are the consumers of the league product as opposed to the producers. Pay to play leagues will never grow gaming because the league has already made their money from you, and they already have their sponsorships tailored towards YOU. Why should they feel the need to waste money marketing it further? Their product is participation in the league experience, you are the consumer; that's the totality of the market, and you will always be at the bottom of this picture. If you want gaming to grow, if you want to see people make sustainable livings from competing in video games, if you want to flip that picture around, you have to understand what your product is as a gamer, and you have to own it yourselves.

Next installment: how to do just that.

Last Updated ( Friday, 02 July 2010 23:06 )  

Comments  

 
#13 Hawkeye 2010-07-04 16:26 The primary issue gaming has in North America, is it simply is not looked at as a viable advertising outlet. It has the stigma of a kids thing, so many advertisers for sports events are out of the picture (Beer, etc..)

Not enough of a spectator appeal or formatted for commercials for TV in a meaningful way with any one game. The teams in multiple games was you best bet.

If you want e-sports to mature, you need to find a way to market it to the marketers. Here is the demographics of who participates, here is the demographic of who plays, here is the potential for you to do this. If this aspect never takes off it's game over.

What gaming has a serious issue with right now, is the entitlement mentality. I deserve huge prizes and so forth, reality is it just doesn't work that way, MLB went through YEARS of the players basically getting shat on.

Honestly, unless SOMEONE can find a way to make money from a league, it is never going to go anywhere. It is really that simple. Most league staff legitimately are there to ensure players enjoy themselves and people genuinely love the community, they aren't there for the money, since for the most part a diploma and a resume can give you a lot more money in most cases.

No single game will likely ever get to the levels of Starcraft in Asia. It just isn't going to happen right now. Eventually the opportunity may present itself down the road, but the players as a whole need to stop expecting it and make sure they have a product people are willing to consume.

This is where ETF2L has a major leg up on North American TF2, they are mainly there to play and enjoy themselves. Then good things began to happen. NA still hasn't sown the maturity to do that yet to be honest.
 
 
-1 #12 wanderrful 2010-07-04 15:20 alarensis -

that's completely not true. the ROK is not the only place where money changes hands over video games. that's just where its the most accepted practice by the culture. you could tell an old korean man that you're a pro gamer and he'd think that you had an honest profession.
 
 
#11 schetter 2010-07-04 08:01 by the way, #1, mega metaphor fail. Good work.
 
 
#10 schetter 2010-07-04 08:01 My point is not game-specific. My point is that no sport in existence operates in the way gaming does past the youth recreational league level. Yet we call it professional gaming, and wonder why it never gains any traction while the community in general gets fleeced or duped over and over again.

How many times do we need to see something like the XPL get played out before the lesson is learned that these league services are not necessary?

It's not about corrupt league management, it's not about games or maplists or rulesets. Gaming in general gets nowhere because there is no cooperation or unity between teams. Gaming does not possess the structure to see sustainable growth - that's my point.
 
 
#9 jiggawhat 2010-07-04 05:37 I started writing a response to your post Schetter, but then I realized I have absolutely no idea what your point is. What is your point, Schetter?

I really have no idea what any of the commentators are trying to say either.

Regardless this game isn't going to become huge, no matter what.
 
 
#8 Alar Ensis 2010-07-03 14:19 Good read and makes sense. However, the only place likely to pay gamers is in South Korea. I tend to think of paying for leagues as paying for the opportunity to play an exiting match, I guess like children's soccer leagues: with the meagre or nonexistent monetary prize as the plastic trophy.
 
 
#7 bcarr 2010-07-03 06:54 Quoting chipbuster:
This is rather interesting, because I never thought of competitive gaming as being centered around the leagues themselves.

I'll be watching for the next issue, simply because the idea here is so interesting

Aside from TF2lobby, I wouldn't think there would be real competition if it weren't for leagues. Having a choice in the matter helps other teams join in the fray, so to speak.

Am I right?
 
 
#6 chipbuster 2010-07-03 02:17 This is rather interesting, because I never thought of competitive gaming as being centered around the leagues themselves.

I'll be watching for the next issue, simply because the idea here is so interesting
 
 
-1 #5 improperdancing 2010-07-02 20:44 Quoting wanderrful:
communist!

but honest to goodness, TWL is the way to go if you want to look at actual progress. they have consistent teams, who are all on a much similarly leveled playing field than the other leagues, they don't get trolled by the people participating… its all for fun, they take care of themselves, and they don't act all corporate on anybody. all of this can't be said about any other tf2 league.


TWL isn't a bad idea, but the admins suck, don't get anything done, and their scheduling system is a joke. Maybe if Hawkeye took over TWL we might consider sticking with it, but as it stands it's just kind of becoming a joke.

The fact that the admins pick maps because they're friends with the guy who made one of them is reason enough for me to think that TWL is going downhill fast.
 
 
#4 wanderrful 2010-07-02 19:15 communist!

but honest to goodness, TWL is the way to go if you want to look at actual progress. they have consistent teams, who are all on a much similarly leveled playing field than the other leagues, they don't get trolled by the people participating… its all for fun, they take care of themselves, and they don't act all corporate on anybody. all of this can't be said about any other tf2 league.
 

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