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cp_mainline Review


Middle CP:

Mainline's mid is full of different opportunities to take the enemy by surprise. The main idea behind ML's mid is totally custom and no easy kills for anyone, so all the classes have something to look forward to while playing this map. If you want to win mid you're going to have to get creative in different strategies for all classes, mainly your scouts and sniper. One thing at mid is that there are easy to access hallways that lead to the 3rd cp. this hallway leads to the main entrance that the combo would mainly take, so flanks will happen. There is a large pipe that hangs over the mid that is easy to access with any classes that can get high. The issue is if you can get on the pipe and stay up there. If you can control the pipe, you most likely control the mid. One thing you're going to have to learn on this middle point is that, being alone is dumb. So staying close to your combo is most likely your best bet.

2nd CP:

ML's 3rd cp is wide and open, there are again a lot of different ways to enter and take the enemy by surprise. There are 3 different entrances you can take to enter the cp, one in the middle, one on the left and another to the right. all entrances are efficient to take and get you to the cp but once again, you're going to have to work for it. All entrances can be protected with the right defense. The left entrance contains a high point and then it dips back down like a ramp for teams to try hide and then pop out for the main push. That main entrance is the main area for teams to push from. The middle entrance is probably the most easy to protect and may give you the worst problem also. Your team will be mainly focused on this gate, that the enemy spy would have already got passed you and now your medic/soldier/demo are dead.

Last CP:

Last capture point is very intense with a lot of obstacles. the main obstacles refer to just the size of last. With its huge yard and high points for soldier flanks. This last has to be one of TF2's most nerve racking points because of the doors, distance to capture point and hidden flanks. But all in all this last is nothing like any other TF2 map out there today. This map isn't like any map I've ever played. It was built from scratch. The last was the main target for this map. I mean, S.W.A.T.Y wanted to build something that no map ever had, which was build a last cp and have it be one of the most close called matches ever. Meaning that the scout can sneak past your combo while trying to prepare to push and back cap while you're trying to push with the uber. This last isn't like most lasts, this cap will not only test your teams skill but how they do under pressure.


This map gets a 10/10 from me. Once again Swaty has done another map that we can't just ignore. also check cp_Mainline_rc3 on the TF2F server Pro like Chro (208.100.17.252:27015). Cp_Mainline is also going to be in the new map rotation for TWL season 6 and CEVO season 5, so maybe it's time to get that team ready CEVO and TWL.

You can download it HERE.

Last Updated ( Sunday, 21 February 2010 21:43 )  

Comments  

 
#4 swaty 2010-02-22 03:56 Over 9999999999$
 
 
#3 runtime 2010-02-21 14:56 SWATY how much did you pay this guy to review your map?
 
 
+1 #2 K2_ 2010-02-21 05:26 excellent map, can't wait to see it played in leagues!
 
 
#1 swaty 2010-02-20 13:21 Thanks!
 

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