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Blog: Parent Talk

Continuing my look at community issues, I want to touch on an important subject today: Parents.

This conversation topic was inspired by a particular line in a post about the future of ESEA-O on GotFrag, and my time spent as a Rowing Coach for two years. The line in question: "In other words, people probably don't pay the entry fee because it's a hassle (and their parents won't agree to pay for it), not because they did a cost-benefit analysis and deemed it imprudent."

This sentence demonstrates that we, as in the community of competitive TF2ers, need to realize a couple of things.  

First, if our hobby is to grow and succeed, it needs money. I don't just mean larger pools of prize money to attract players, but money to pay for administrators, league officials, servers, bandwidth, expanded league coverage, and anti-cheat measures.

Last Updated ( Tuesday, 26 January 2010 00:49 )
 

New to Competitive? READ ME!

As we come along to the third year since the release of VALVe's star team-based shooter Team Fortress 2, we are starting to see the expansion of the competitive community. Although as of now, the game's competitive community can be considered small compared to other premier e-sports games like Counter-Strike, we are starting to see the start of a community that will soon be able to cater to players of all levels. While some players at the upper tiers of the TF2 world might not be as agreeable with the newer players, with community-created tools such as PUGs, Deathmatch servers, and Mentoring programs, we are finally starting to see ways for those fresh to the competitive scene to ease into it. However, in the beginning, it can get pretty confusing for those that aren't experienced with competitive gaming, so here are some tips to get better at the game and get more competitive.

Last Updated ( Wednesday, 20 January 2010 20:32 )
 

Blog: MoB and Blight take a Direct Hit

This is a bit of a long blog discussion, covering some recent news and looking at some long-term community issues with un-lockable weapons, so strap on your seatbelts and glasses!

Last Updated ( Monday, 11 January 2010 16:56 )
 

Why I Love cp_obscure

Last Updated ( Saturday, 12 December 2009 18:44 )
 

Interview with BB and Up on Resupply

Our friends over at Resupply.eu have interviewed Buffalo Bill and Up about their "pubbers in competitive TF2" experiment.  Check it out:

Whose idea was this project originally, how did you get it started?

Buffalo Bill: The original idea was Up's, and he mentioned it more as
a passing thought of "hmm, I always wanted to try that".

UP: Yeah. It was really just a pipedream until I was talking to Buff about
all the misconceptions public players seem to have about competitive play.

Buffalo Bill: As we talked, we worked out who would do what and how we would do it,
and eventually all it came down to was "So, are we both actually willing to go through with this?", I think.

Buffalo Bill: He and I both agreed, and after that it was merely technicalities. Just a matter of
getting the thread started and seeing how people would respond.

UP: Since Buff is pretty well known on the Steam forums as a competitive player, he made a post there asking for
some applicants. Two days later we had a team and started the training.

Buffalo Bill: I think I'm mostly known as an elitist douchebag, tbh :p

How often do you go through tactics with the team?

UP: As often as we have enough people for it to be worth it.

Buffalo Bill: If it was up to Wildcard he'd be going through sessions with them every night. That's not really a bad thing though, they've made tremendous progress since we first got them started.

UP: I've been pretty surprised by how willing they are to go through this stuff, to be honest.

Buffalo Bill: Agreed. The first time we had the whole team together Wildcard said "a quick session to go through Granary" and we ended up in mumble and the server for 2 hours. Not a single complaint. Just questions about "What happens in situation X"?
 
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