About a month ago I created a medic roundtable with some of the game's best Medics. Since then, I have received a lot of requests to do more roundtables with other classes. The next class I am doing is the demoman. The class I wish I could play well.
When TF2 competitive was just starting out, it was like the wild wild west, no class limits, no rules. There was always a big debate on how important the demoman is in 6v6, or even 8v8 play. I remember a thread debating if teams should run a sniper or demoman all the time. I also remember a team that ran 5 demos and a medic...good times. That was before the tf2 players started understanding exactly how much the demoman can do in a match. Once more and more players started playing demo to their full potential (sticky jumping, air-piping, sneaky traps), it was no longer a debate on whether the demo should be in every single starting lineup.
Sure, I could have gotten invite demos like Solid Snake, destro and ducky. But the 3 demomen I chose were a lot easier to reach and I know will give me a timely answer. Hate if you want, but these 3 demomen chosen are no doubt in the list of top 10 demos in North America.
b4nny is the demo for eMazing Gaming, the #1 seeded team in ESEA-Open.
You Must Recover is the demo for Apocalypse Gaming, the #2 seeded team in ESEA-Open.
Droog is the demo for Vicious Gaming, the #3 seeded team in ESEA-Open.
Another reason I chose the three of them is that I have played against all three and I feel like they all have a different playing style, but all three have found a way to successfully play at the high level of TF2. I always thought there were only two types of demomen, the aggro demo that causes a lot of damage (and take a lot of damage too), some aggro demos would be destro, ducky, chupa or most Euro demos. Then there are the defensive/trapping demos. If we put it in football reference, they would be the shutdown cornerback, take out half the field/map and forces the opponents to only work with the other half. One great sticky trap (Big Interception) could change the tide of the whole round. When I think of classic trap demos, You Must Recover, SolidSnake and Arc come to mind. But after talking to these guys, I realized that there aren't just 2 playstyles, every demo has their own level of aggression and in the end, it really depends on what the team needs most. Good demomen adjust to the needs of their team while the stubborn demos keep playing their own style and blame their team if he is not getting enough support by scouts or heals from the medic.
Instead of bullshitting more about what I think about the demo, why don't we just get straight to the interview? So without further adieu, dj's Demoman Roundtable.