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CEVO Season 5 map picks

A while back, Wanderful made a post announcing that CommunityFortress's Map Testing Team would be deciding the maps for CEVO Season 5, which will begin after the upcoming RUSH tournament has wrapped up.

Our job was not easy. In seasons past, I couldn't help but feel that leagues were hurting for a lack of decent maps to choose from. This season, however, we had no shortage of maps. Both Valve and the Team Fortress 2 community's custom mappers presented us with a number of great options, and it's a bit of a disappointment that we're limited to only 10 maps between both the pre-season and regular season.

In the end, the map rotation we decided on was this:

  • Badlands
  • Granary
  • Gravelpit
  • Yukon
  • Turbine
  • Obscure
  • Indulge
  • Gorge

(Order not yet decided at this point.)

We realize that some of these picks might be surprising, so a bit of explanation is in order.

Badlands, Granary, and Gravelpit should need no explanation. They're some of the oldest maps in the book, and Valve's finest by far. Badlands and Granary are excellent examples of what a push map should be, and Gravelpit is the only attack/defend map that has stood the test of time, providing interesting geometry and a map layout that doesn't lead to games decided wholly by spam. There was never any doubt as to whether we would include these three maps.

Yukon and Turbine were also relatively easy choices. Yukon is a community push map that, while somewhat unconventional in terms of layout, has proved to be an interesting and balanced map in competitive play. Turbine has been an mainstay in Europe and has been catching on in American leagues the last several seasons, and the American metagame has reached the point where it can be an exciting and fast-paced map, rather than engineer turtling.

Obscure is a map that has yet to see play in American leagues, but it should be familiar to most people within the competitive community. Though its roots lie in Europe, it's begun to catch on in America, and we've reached the point where most people have had the chance to play it through pickup games. Obscure recently hit the release candidate stage, and we feel that even in its current state, it's ready for league play.

Indulge is a 5 CP custom map that may seem a bit alien to some of you. Though not as popular as Obscure, it has seen play in the #tf2.pug channel. We feel that, in its completed state, it is a solid map that will do well in competitive play. Although most teams haven't had the chance to scrim this map yet, the learning curve shouldn't be too steep; it's a 5 CP map and most of the skills that you've developed up to now should be applicable to Indulge.

Gorge may seem like a bit of an odd pick. For those of you who have forgotten it entirely, one aspect of the War update was the addition of two new Valve maps. Gorge was one of them. A two-point attack/defend map, Gorge is similar to Dustbowl in terms of linear progression. However, with regards to its open layout and the vertical layout of the final point, it bears more resemblance to Gravelpit. It also uses the control point capture times from Gravelpit. Gorge may seem like something out of left field, and I doubt many players have had the chance to play it in a 6v6 format, except possibly through the new TF2lobby system. However, it's a map that was designed for competitive play, and it's time to try it out competitively.

In addition to those listed above, there will be two pre-season maps. One of these will be Coldfront, a 5 CP map by Icarus, who some of you might know as the creator of Waste. (Rest assured that Coldfront's gameplay won't be anywhere near as slow as Waste's.) The second pre-season map will be a new CTF map. For those of you unaware, TF2maps.net is currently having a Competitive CTF mapping contest, and we're seeing a lot of interesting maps implementing mechanics like touch-to-return. We haven't yet decided what this CTF map will be, but there are some promising ones that we're going to keep our eyes on.

We had a wealth of maps to choose from, and we think that we've picked eight of the best. Unfortunately, the season isn't long enough to include all of the maps that we wanted. Even if your favorite map wasn't included in the final map rotation, we think you'll enjoy the maps we've picked.

Last Updated ( Tuesday, 09 February 2010 08:41 )  

Comments  

 
#10 K2_ 2010-02-09 02:12 Seeing new maps being given a chance should be great fun for all involved! I am sad to see frieght and follower go because they have fostered some amazing matches but in the end they arn't the best of maps and its worth trying new things.
 
 
#9 runtime 2010-02-08 17:21 I can't understand why people like freight. Just cause it was the custom map that was around for the longest?

When you actually examine it, I find that it's a terrible competitive map. The mid is the only part that's pretty well done, the second point, and the last point, are absolutely abominable. And we have enough choice now to not have to settle for mediocrity.
 
 
#8 djfivenine 2010-02-08 09:20 I've accepted turbine being in the rotation. Even though I hate the map and think it is horrible for competition, I've accepted that I will need to play it.
The lack of Freight and Follower angers me, those two maps are my favorites after Gran and Badlands.
Gorge and Indulge needed to be played during preseason before being put into the rotation. Having them played in tf2.pug means absolutely nothing.
I would have been interested to see another KOTH in the mix too.
 
 
#7 eXtine 2010-02-08 06:53 Yea I understand why Freight is left out. I'z just surprised. As others are saying it has gotten a good amount of acceptance. I like the mid-fight, but it does break down after that. Hopefully he can sort the problems of the 2nd and last points out and improve it to where it could be. Follower's pretty cool, but as Kuiper is saying its probably better that we're moving on and trying some fresh maps out, instead of re-hashs.
 
 
#6 Kuiper 2010-02-08 06:43 It seems that the response to Freight's exclusion has been pretty strong. I may write a more detailed response later at some point, but until then I can say that it basically boils down to a ridiculous amount of imbalance which strongly favors the attackers, and a mid fight which doesn't do anything to make the map worth playing. Fishbus himself said that the map needs some work and said that he plans to make another version of the map in the future, and when he does we may consider that. Until then, however, we're very reluctant to include a map that is broken, even by admission of its own creator.
 
 
#5 runtime 2010-02-08 06:14 Don't do freight, please.

I have been watching freight since its inception in competitive TF2 and I don't think it adds anything valuable.

Huge sniper lane at mid, not really worth it, a very small, closed off 2nd point that heavily favors soldiers and demomen, and a last point that has a flat terrain and offers nothing special.

Follower is a better pick than that, but even follower is just a rehash of the same old and should be phased out.
 
 
#4 Hawkeye 2010-02-08 06:07 CEVO runs 2 20 minute halfs. Surprised, but happy to see Follower and Freight getting retired for the season, Indulge is really good, Need to play obscure a few more times.

I was hoping for a KOTH map honestly, makes for some quick and fun matches.
 
 
#3 Bodknocks 2010-02-08 05:27 Oh wow, that's a good point eXtine, I didn't even notice freight wasn't on there. How could you not include freight, it is probably the most popular map outside of badlands/granary/gpit. Maybe that's a mistake…?
 
 
#2 eXtine 2010-02-08 05:17 I am a little surprised that there is no Frieght. Or Follower now that Bodknocks mentions it.

That said, props for going out on a limb and bringing some fresh maps in. I like Gorge as a map and think it will provide some interesting play. Haven't played it 6v6 really, but it scales well. The new forward spawn removes the need for an offensive engineer, but I worry that caps might actually happen too quick.

No KotH

Wut are Cevo CTF rules?
 
 
#1 Bodknocks 2010-02-08 03:59 I was a little disappointed to see Turbine on the rotation, personally I'd like to see it go the way of Well and Waste, or Follower which is the only map notably missing on the rotation. Indulge is a solid pick, I've scrimmed on it a few times and I'm glad there is a league that finally has the balls to put it on the rotation as it definitely plays better than a lot of cp maps that have been played in the past (including map creator Vile Pickle's own cp_follower). I haven't played much of Obscure but I would definitely be willing to give it a try, it seems interesting. Gorge is a bit of a wildcard, I'm not sure what to think about it. It seems a lot more bland than gpit and I feel like it's getting special attention just for being a Valve map, when in reality it's just not that great.

Overall some good decisions made here. I wish turbine would FOAD and I'm not sure if Gorge is a good choice but I think the rest of the maps are solid picks, especially Indulge.
 

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