Every week or so, Sigma and I end up discussing new developments in TF2, whether it's a new patch, new strategies, or whatever. We figured that we might as well do a tiny bit of editing and just post it on CommFort. Any format suggestions are encouraged, as any discussion in the comments or on the forums. Oh, and this is all opinion, but it won't always be clear whose opinion it is. :3
New Maps
We need them! Badlands and Granary are such staples that even Granary is getting boring. More on that in the XPL section. Also, where is our goddamn 5-Spire map and our Gpit 5-cp?
Fish's Choice: Obscure-This map is a ton of fun for medics that are awake. The map is just riddled with tactical opportunities (even more so since the map is new). There are tons of places for soldiers to jump the medic, but none are great. This boils down to a lot of risk vs reward situations that could go either way, especially if a team forgets to communicate. Obscure takes the idea of chokepoints and says, "Oh hey, I know that you can spam these really easily. Now here's too many to cover. HAVE FUN!" Lots of pushes, lots of flanks, lots of fun.
Sigma's Favorite: Gullywash-It's just fighting. All of the time. The action is a lot faster than Badlands. Last point has a ton of paths jumbled together, which means that the attack on the final point can be a surprise, depending on how you play it.












