You are here: CommFT

CommunityFortress

Blog



DisKussing Kompetitive TF2

Chris Schetter of tgbf.tv and I were featured as guest hosts on the latest edition of KritzKast! In episode 72, we attempt to hold a discussion with the regular hosts about what's all going on in competitive TF2. Check it out here!

(And tf2trubl is probably going to be out this weekend, even though I might say it'd be out sooner on the podcast.)

Last Updated ( Thursday, 01 July 2010 17:00 )
 

Into the Unknown 2

Article Two, Series “Into the Unknown”... A little series on breaking into the competitive scene.

Pick or be picked?

Alright, let’s continue where we left off last time.  Let’s say you wanted to become the next carnage and started to DM nonstop.  After a while, you decided to enter the lobby, and to your pleasant surprise, you can keep up a positive KA:D against scouts with over a hundred lobbies under their proverbial belts.  (Note while the number of lobbies one has attended does not necessarily equate to an epic pro, the chances of them being better are higher.)

Then, you decided you want to take things a bit more seriously, and decide to visit the CommFT forums (I’m not just saying this to have more traffic on this site.  The only alternative to this would be GotFrag, and let’s just say there’s a tiny infestation of trolls in the area).  After reading the rules, and posting an ad for someone to pick up the uber amazing mini carnage (remember, post as low), you wait.

If you’re seriously trying to get picked up by a team, then after you post, attach a ‘Looking to your name.  For example, Alar Ensis ‘Looking.  This way, when you lobby, people will know that you’re looking for a team, and if they see that you are indeed, epic pro, they will contact you. Another benefit to this would be that if someone is on the forums often, and find your name (provided that you dominated his Schweinhund rear), he may post under your name a positive statement like, “He’s good, DM’s are definitely better than a low.” Of course DM’s aren’t everything, esp. if you’re a medic.  That’s why it’s important to have a mic.

As for what exactly to “comm” is a different question altogether.  I’ll get to this later, probably in a different article.  Let’s fast forward the time a bit, and your attempts at joining a team have met with a rather frickin’ unbelievable silence.  Your bumping attempts have ended with more lackluster silence, and your lobby count is slowly growing.  What to do?

Well for me, I decided start a team of my own, through a combination of a few factors.  First was the promise of a possible server (now unfortunately invalid).  Second was the fact that as a medic, I needed to be able to command without question, and the best way to ensure leadership is to actually start the team.  Thus, I was off, ready to start a team that would take the TF2 world by storm.

So now, what to do?  Well first off, you need to know what kind of team you wish to create.  Then, you will know what type of people to recruit.  Remember, go for lows.  Even if a low+ is looking for a team, your team probably won’t be able to keep up with his experience, leading him to rage or ragequit.   So it’s better to start off with people all around the same level and experience: zilch.

As you stalk the recruitment forums (and yes, you can use GotFrag as long as you don’t post a thing), you may come up with a startling conclusion.  I don’t want any of these people.  At his point, you may want to either consider: quitting (and saving years of your life), keep stalking the forums, or go back to that trusty pub you’ve always frequented in your childhood era of TF2, where huntsman spam was considered cool.

Now as for what I did, I chose the third option.  I went back to my old community (any Refuge guys reading this?) and friended the guys who I thought were good, and asked them if they wanted to join.

Simply put, yes.  Now with that, I had a team, but it wasn’t without its many faults.  But that’s for next time.

tl;dr?  Go to gotfrag.com, it’s a great place with supportive members.  And carnage huntsman spam is cool.

Well then, til next time~

Alar Ensis (Pronounced Ah-Lar Ehn-cys, NOT Ae-Ler En-cise)

BTW, it seems I’ve made a habit of referencing different coL members – first Solid, then carnage.  I guess I’ll work to continue the pattern, and then move on to different teams.

Last Updated ( Tuesday, 29 June 2010 22:36 )
 

Survival of the Fittest: Part 1

Good day to you, my name is Trogdor The Burninator, but most people call me Trogdor. I wanted to join the Community Fortress writing staff to help realize its ultimate goal, which is to build the bridge between the lower skill leveled players and the higher ones. While it seems that a certain someone by the name of Alar Ensis has already beaten me to the punch, I decided to put my post up anyway. Please keep in mind that this first article is meant to help those that are COMPLETELY clueless to the competitive scene, I will be progressing on much more specific subjects as time goes on.

THE TF2 COMPETITIVE COMMUNITY SURVIVAL GUIDE

Part 1: FORUMS

Forums, they’re a basic necessity for any competitive gaming community. They’re used for a number of things: communication, recruiting, archiving information, and trolling. Part one of my expose on the team fortress competitive community will be focusing on looking posts, learning tips and tricks, and how to spot the trolls.

Last Updated ( Monday, 28 June 2010 23:50 )
 

Into the Unknown 1

Article One, Series “Into the Unknown”... A little series on breaking into the competitive scene.

In response to the call for new writers in the CommFT site, I’ve been recruited by the powers that be to write.

So here I am.  Since I’m a nub in terms of competitive TF2, I’ve been persuaded into writing the blogs instead of botching up whatever articles I may have written in terms of league coverage.

And in lieu of this, I am taking the helm at a unique project, which I like to call Into the Unknown.  Quite simply put, this will be a rather anecdotal series in which many of the veterans can laugh at my attempts to break into the TF2 scene.  But in the end, perhaps it will be useful for some of you pubstars who wish to get into the action yourself.

Last Updated ( Saturday, 26 June 2010 00:26 )
 

Community Weapons: Part 2

The addition of new content has obviously been a major factor in keeping Team Fortress 2 fresh. This article aims to analyze the balance of four other non-standard weapons: the Gunboats, the Dalokohs Bar, the Homewrecker, and the Pain Train.

The Gunboats

The Gunboats, a replacement for the Soldier's secondary slot, reduce the amount of damage taken when rocket jumping.

Why use this weapon? Rocket-jumping is a major tool in a Soldier's arsenal. Getting above the enemy is crucial, especially against faster targets such as Scouts. Oftentimes the ground is the only nearby surface to shoot rockets onto, unless you aim for a direct hit.

Rocket-jumping normally deals in the neighborhood of 30-50 damage, depending on the type of jump you're attempting. However, the Gunboats reduce damage by 75%. This means that you'll be doing, at the most, about 12 damage to yourself when rocket-jumping.

It occupies a passive slot, meaning that you can't switch to it. It's a lost weapon slot. You now have your rockets and your Equalizer (you are using the Equalizer, aren't you?). Kind of limiting, especially when everything runs out of ammo. Your biggest opponents will be enemies you can't hit with the rockets reliably - the aforementioned Scouts. The advantage you have with Gunboats? You can jump above them without suffering too much damage and pound them from midair.

But is it really worth all that? Is the lack of a hitscan weapon too much to bear for the Soldier? Shotgun blasts are for more than Scouts, after all - basically anytime you run out of rockets and the enemy is closing, a good Soldier switches to the Shotgun and tries to get a couple meatshots off. With the Gunboats equipped, all you can do is reload and pray.

So, while the Gunboats are a blast to play around with, they simply remove too much damage output from the Soldier's arsenal. Not balanced for competitive play.

[Further comments on this topic have revealed a major benefit when rolling with the Gunboats: the ability to push to mid faster on 5-CP maps. It also makes pushes that much faster since health is less of a problem.  However, the meat of the article still stands, though the Gunboats are indeed better than I had originally reckoned.]

Last Updated ( Friday, 25 June 2010 12:30 )
 
Page 3 of 15

Game Server Provider

Apoplexy Industries

Main Casting Partner

TGBF

Sponsors

Sponsor Us!

Sponsor Us!

Sponsor Us!

Top 10 Plays - May

Ads