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		<title>Team Chemistry: Important But Often Ignored</title>
		<description>Discuss Team Chemistry: Important But Often Ignored</description>
		<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php</link>
		<lastBuildDate>Thu, 09 Sep 2010 23:59:37 +0100</lastBuildDate>
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			<title>Jesus says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-715</link>
			<description> Obviously you're not a fan of soccer, the relationships between soccer players is practically like brothers in the good teams.</description>
			<author>Jesus</author>
			<pubDate>Sat, 13 Mar 2010 22:25:47 +0100</pubDate>
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			<title>jdenicholls says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-712</link>
			<description>The impression I get of most sports teams is that most of them don't really like each other that much. In fact the impression I get of most teams of people is relationship tends to be pretty love-hate.</description>
			<author>jdenicholls</author>
			<pubDate>Sat, 13 Mar 2010 12:05:22 +0100</pubDate>
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			<title>Bikini says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-682</link>
			<description>But how much of a team improves also determined by their determination to improve, chilling with ur friends doesn't help fragging the enemy team.</description>
			<author>Bikini</author>
			<pubDate>Mon, 08 Mar 2010 17:54:04 +0100</pubDate>
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			<title>pyyyour says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-677</link>
			<description>Biggest pain of tf2.pug.na is that it's nearly impossible to work off of a player consistently. Simply play off the people around you, maturely baiting them, shooting where they shoot, occasionally looking at their blind spot. By playing around 1 other player, you can manage to get out alive if shit hits the fan, you can do exponential amounts of damage, and you will alleviate pressure on the rest of your team by being a driving force by yourself.</description>
			<author>pyyyour</author>
			<pubDate>Mon, 08 Mar 2010 02:00:44 +0100</pubDate>
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			<title>mustardoverlord says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-666</link>
			<description>this is why I can never be a high level tf2 player, my constant demands to have the other scout go where I go :)</description>
			<author>mustardoverlord</author>
			<pubDate>Sun, 07 Mar 2010 03:35:59 +0100</pubDate>
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			<title>Grillz says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-665</link>
			<description>I like this article and completely agree. I even suggest to new teams to take chemistry into consideration when picking up new players. I believe there is a certain level where skill exponentially falls off (aim and know-how) and from there on in its about THIS stuff. And as we all know, it's even more essential in this mature cartoon game we call Team Fortress 2.</description>
			<author>Grillz</author>
			<pubDate>Sun, 07 Mar 2010 03:15:46 +0100</pubDate>
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			<title>Jesus says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-662</link>
			<description> I would play that but my computer wasn't fond of it, I got instacrash upon start-up. :sad:</description>
			<author>Jesus</author>
			<pubDate>Sat, 06 Mar 2010 21:35:05 +0100</pubDate>
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			<title>TMP says:</title>
			<link>http://communityfortress.com/tf2/blog/team-chemistry-important-but-often-ignored.php#comment-661</link>
			<description>Hey Jesus, guess which game everyone else but you on your team plays that would really help out the synergy, eh? It starts with L and ends with &quot;eague of Legends&quot;. Nah, I'm joking with you, but seriously, follow your own advice too. :) Our team is cool and all but yeah.</description>
			<author>TMP</author>
			<pubDate>Sat, 06 Mar 2010 21:22:02 +0100</pubDate>
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