Hostile Faction’s Boogz is one of the most underrated players in the game. I was lucky enough to score an interview with this rising star.UniversalSnip: To start off with, why don’t you introduce yourself? HF`TF2|boogz: Hello! My name is Chaz. Most people know me as boogz or boogie. I play demoman for the team Hostile Faction which currently participates in ESEA Invite as well as TWL Invite.
So, a little about you and Hostile Faction... how long have you guys been together?The team Hostile Faction has been around for around 3 months now, yet the players have been constantly changing. St. Patrick and I are now only remaining members from when the team first started. It's been unstable, but we're getting to the point of a solid roster.
It's pretty unusual to improve as much as you guys have been doing. You have a respectable 5-4 record in esea invite right now and you're often called "almost high". Have the roster changes made that harder, or is it where a lot of the improvement is coming from?
Every roster change in this team has been for the better. The newest pickups of paladin, phaser, and punisher were probably the best pickups we could ever hope for. Even though this may require us to change strats and re-learn playstyles, it still gets easier because of the increased overall experience of the team. It always helps to have players who have competed at the highest level of competitive play on the team.
Do you think the general pace of improvement in tf2 needs to increase?Yes I do. I think that TF2 has too big of a skill gap in comp play. In this game, there are the high teams and the low teams. There are barely any teams that last long enough to improve. I think that they disband way too fast to improve at all. This is because when new teams join a league like CEVO, the experienced teams always destroy the newer ones.
One FREE level is not the way to run a league as big as CEVO. This is why I support TWL. They did a good job on separating the skill levels. In the long run, it will allow more teams to improve and work their way up the board. The pace of improvement will go up no matter what as long as teams stay together.
What do you think is the most important quality for a tf2 league right now?No one likes to get rolled by a team so I think every TF2 league should have some way to separate skill. Also, people need to be reminded that comp play is all for the fun of it.
So TWL is definitely where it's at.Yup. In some time, it could be one of the bigger leagues. ESEA however is a different type of game. It is a good league for the highest level of gameplay since it requires pay.
Say you’re on a mid level team. What is the best thing you can do to make competitive tf2 – the game, the community, either, both – better and healthier? For a mid level team, just stay together no matter what. I would just keep my head held high even after being rolled by a team. I think that if they keep together and just scrim on a regular basis, they will find themselves at a higher level in no time. If every team did this, then the competitive community would be way more active and populated.
Say you’re on a high level team. Same question.As a high level player, I wouldn't mind helping out the people willing to improve. For example, I am currently participating in the Mentor/Mentee program hosted by Community Fortress and I am helping about 4 individual players and 2 teams to get better by sharing strats, tactics, and routines.
That was my next question, actually - from the viewpoint of a mentor, how is the program coming along?The program is going well. I enjoy helping people willing to improve. I get them in on a few scrims with high level invite players. The only thing I would recommend is for more teams to be mentored as a team rather than individual. This way, it's easier for teams to learn playstyles and strategies.
Last night I was talking to somebody you mentored, and he was very happy with what he was learning... so good reviews from both ends.I'm very glad to hear that. :)
What do you think the most significant dangers facing the community are?I think that many TF2 players, including me, are awaiting the release of Natural Selection 2 which is currently being worked on. TF2 I think is the only game right now that can stand up to Counter Strike and the updates need to come out sooner in my opinion if it plans to keep its players. Also, there has been much talk about whether or not comp TF2 will die or not. I don't think it would if more TF2 pubstars were introduced to competitive play.
So you consider the updates essential to competitive tf2's growth?
Or survival, even.Yes. They are a big part of comp TF2. I'd also like to add that I think if all 9 classes were equally playable, the game would be far more interesting
Just because everyone expects me to ask this: why isn’t Paladin on your twl roster?Actually, he is. His name on TWL is gloomer.
And now we know.
Alright, I think that about covers it... any shoutouts before you head back to the battlefield?Thank you! I feel honored to be interviewed. It was certainly a pleasure. Shoutouts to: All HF, Drone's new team, Knights of Goku, LpG, #team, GrieVe, Low Pear (lopert), and Aaron (who talks a lot)
Thanks for a great interview!Thank you too!