YYoooo! eXtine here, proud to present another interview, this time with the fine folks behind TF2 Lobby. If you haven't been there yet, CHECK IT OUT. It's the easiest place to find a 6v6 competitive game and utilizes servers from all regions. Get in, get some game on, and help out those newbs!
eXtine: Hey guys! Why don't we start things off with some introductions. Who are you? And why are you so cool?
Mangy: I'm a custom mapper… some of my maps may be familiar (frontier, aurora, yukon, atrophy, seaside, wildfire…) I know floor through our community 2fort2furious.
FloorMaster: I run the 2fort2furious community. Outside of that, I've been heavily involved in promoting custom maps and have released a number of SourceMod plugins.
eXtine: What role is each of you responsible for in the development of and continued work on TF2 Lobby?
FloorMaster: Mangy's been one of the primary sources of development ideas, distilling feedback from the users into what features would best suit the broadest range of people. Flame and Mangy are more connected to the competitive community than I and use their contacts to keep that community's interests in mind as we make design decisions for the site. Mangy also leads our PR efforts, answering questions on forums or in chat.
Flame and Nineaxis deserve credit for creating the original mockups of what a lobby might look like, though their role in the actual development of the site has been limited.
Mangy: Floor's coded the whole thing, which consists of some ungodly number of lines of code.












