A TF2 update was released today. Check out the notes:
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
Audio fixes:
- Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory.
Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting "recent damager" credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files.
Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds Stage 3 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) - Removed embedded displacement (building B interior roof) - Removed rogue clip brush from building A balcony
Updated Plr_Hightower - Fixed players building in the RED spawn room. - Fixed players building on the back window decks of the barns. - Fixed players getting on the satellite dish platform. - Fixed players building on the elevators. - Reduced the ammo packs in the barns down to small ammo packs. - Increased the hill speed modifier to 1.2 (up from .95) - Fixed explosion particle effects playing in the skybox. - Mine cart "window" collision fixed. - Upped Scout-loop health to large.
Updated Pl_Upward - Fixed respawnroom entities not reaching the floor of split-level spawns - Fixed griefable fence facing BLU spawn near RED base - Added BLU high flanking route at RED base - Added health & ammo along BLU flanking route at RED base - Sealed BLU base left exit with block bullets brushes - Extended clip between C and BLU spawn to prevent sticky jump spawn camping - Fixed non-clipped non-solid railing in RED base - Fixed kill brush in middle spawn not extending to the ceiling - Put a block bullets brush on grate below middle spawn - Fixed some high micro-ledges accessible to sticky-jumpers
Community Request - Added "item_pickup" game event for ammo/health packs.
This week is the first week of preseason for CEVO TF2 Season 6 and with 120 teams (as of the time of this post), it looks like it will be a stellar season. Although CEVO has a ton of teams this season, many of them are new to competitive play. As such, I felt like it would be good to answer some basic CEVO TF2-related questions in a news post in the TF2 section of the CEVO site:
With preseason beginning this week, CEVO TF2 Season 6 is finally underway. Since many of the teams playing this season are new to competitive TF2, I thought I would provide this post to clarify any general issues regarding CEVO. Some of the questions that I get from new players are listed below. Be sure to check them out if you are new to the league.
"How do I schedule a match, and when am I able to schedule a match for my team?"
After CEVO matches teams up each week of the season, your team's captain and A-captain will receive emails that the match has been added to the system. There will be a link in the email to the match scheduling thread where they can work out a day/time with the other team. They will be able to see in the match scheduling thread what the deadline day is for that week.
"Does CEVO randomly place teams against each other and both captains decide on a time?"
Matchups are based on CPI rankings and so they are not random. Both captains decide on a time with the proposal/confirmation system. Teams must log in to CMN at the confirmed time and then join the server to play the match.
"Do teams play until they lose? Or does winning matches give you points and the team with the highest points are proclaimed the winners?"
No. This is not a tournament, it is a season. That means that all teams are guaranteed a total of 10 matches (2 preseason + 10 regular season) in addition to a few more if they make playoffs. Only in playoffs can you be eliminated for losing.
"Do preseason matches matter for my team's overall record?"
No. All traces of the preseason are deleted once the regular season starts. The preseason functions as a way for new teams to learn the system before the regular season begins.
"My team isn't quite ready to play...we need one more player. Can we join the season in the second week of preseason?"
Yes. Teams can join the league until the weekend before the regular season starts. Teams must email me at gclay [at] cevo.com if they want to be added to the event after preseason begins.
"What does it mean for my team to be @ready?"
In Amateur, @ready means that you have at least 6 players rostered and all 6 have their Steam IDs entered in their account. In Main and Pro, @ready means that you have at least 6 players rostered and all 6 have their Steam IDs entered in their account in addition to their payments for the season submitted.
If you are confused about any aspect of this upcoming season, feel free to email me at gclay [at] cevo.com. Have fun!
Really, though, we need writers to cover all of the upcoming league seasons. I've gotten a few volunteers for CEVO but I could still use 5 more for CEVO and a couple more for UGC. I am also looking for general writers to cover general, non-comp TF2 news for the site. I feel like we should post more general information since many of our readers have expressed an interest in seeing that in addition to our competitive coverage.
Smart readers surely read in between the lines of our previous shout out from TheGameStation and shouldn't be too surprised at the news that the CommFT YouTube Channel has now officially joined TheGameStation!
What does all this mean? It means that TF2 has just joined the ranks of YouTube's fastest growing coalition of video game channels. The Game Station guys are a good group, with the likes of HuskyStarcraft, HDStarcraft, and NextGenTactic. Nothing has changed in regards to our channel itself, except for the fact that we now have partnership status and advertisements!
Check out our announcement video, which is also a thank you video of sorts due to the overwhelming support we've received :) Thanks to the viewers and supporters! Stay Tuned!
TotalGL is going to be extending our registration (aka pushing everything back) UPDATED: till the week following ESEA's registration closing to give teams a bit more time in deciding what leagues they want to compete in as ESEA's situation unfolds. Over the past month or so TotalGamingLeague has had tons of new players and teams sign up on the site leaving me optimistic about an exciting upcoming season but there is a concern I just want to put out there -
I've been going day by day checking the TGL site to see how many teams are loading up and registering on the site as well as for the event and as of 7:00pm today we have plenty of teams on the site but just a few actually ready to go...
We have only 9 teams readied up in the event competition for the upcoming Season. That's not to say there's only going to be a few teams that compete but as of right now we don't really have a bunch signing up for the event itself. Instead I have over 45 teams signed up on the site with varying numbers of readied up players. I just want to make sure everyone understands the process of signing up for the competition as well as clarify a few questions about future plans so that I can have everything as transparent as possible starting with the sign up process...
Damn you PC GAMERRRR! ... ... Actually I always kinda had a soft spot for those guys, something to do with a coconut monkey...
Anyways, they're teasing us about their upcoming Valve issue which comes out on September 1st. They say the next update will be out next month sometime, include trading, a brand new game mode, and around 20 new weapons/hats from the polycount pack! They secretly picked one more winning pack, and have been diligently working out the new ways in which the polycount weapons are gonna work.
DOUBLE RAINBOW, OMG. CEVO AND ESEA RAINBOWS. IT'S SO INTENSE.
Right, now that the meme is out of my system, I do want to put some thoughts down on the imminent CEVO Season 6 and the questionable ESEA Season 7. While both leagues are in the sign-up stages still, I somehow feel super psyched up for this next season. Perhaps it has something to do with being able to help out TGBF.tv for this upcoming season, but perhaps it's just because I liek mudkipz—I MEAN—teh TF2. YOU DECIDE!
Hit the jump to get the low-down of the current state of affairs in CEVO and ESEA.
They made a nifty TFBlog style splash page, although the more important details can be found in their front page post. The tournament will be conducted through a group stage format (think World Cup!) among a variety of undisclosed maps with all unlocks allowed (Wrangler OMG, but only 1 engie and constant spy harassment should even things out). Here's the most crucial snippet:
Schedule deadline for week 1 matches: Sunday the 5th of September
Week 1 start: Sunday the 12th of September
There is also a High-Ladder being organized. Valve has created a series of medals that will be given to not only the top 3 teams, but also any player that plays a match in the competition! Good times!
CommFT's Highlander tournament is still gestating...
As the title states, CEVO has decided to extend Season 6 registration for one more week until Sunday, August 15th at midnight CST. We have managed to get enough teams in Professional and definitely enough in Amateur (holy cow guys, great job!) but Main still needs more teams. Since the mid-level teams are still contemplating other leagues, we want to give them enough time to join before the regular season starts. Therefore the Main application deadline has been extended until Thursday, August 12th. We will adjust all old posts to reflect these new dates.
Despite this delay, CEVO will go ahead and post the weekly schedules, the new maps, updated configs, etc this weekend. Stay tuned to the TF2 section of CEVO.com for updates and announcements.
One thing important to note is that this extension will push CEVO's preseason beyond ESEA's registration deadline. So if ESEA ends up not having a season, teams can join CEVO before the regular season begins.
These Top 10 videos have been taking us a little bit of time to get out, with a revolving cast of videographers and a good number of submissions. Our latest video, June, has been delayed by some rendering issues. I got a rendered version up on YouTube Thursday or Friday, but unfortunately YouTube didn't like the encoding and slowed the video down. While we wait for a re-render to finish up, the video has been made available on PLDX.com!
Our submissions were up in May, and up in July, but June was a bit of a slow month with only enough high level interesting frags to make a Top 5. Oh wells. Just remember you can submit your frags at anytime during the month to
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
Please include your player name, team name, country of origin, relevant ticks, and a brief description. Thanks for your help making this series happen.
I wanted to remind everyone that we have a top quality AI DM server running 24/7 in Dallas for the community's use. For all the newer readers out there, a DM server spawns players around the mid point of a competitive map in order to duke it out with up to 5 opponents and 4 allies. Players are constantly dying and spawning around the mid point, creating a hectic environment that forces improvement in player reaction times and aim. Success is encouraged by the DM mod, which reloads your ammo and heals you every time you get a kill. If you want to check it out, paste the following in your in-game console and press enter:
[eniGma] Clan's Forsaken produced a competitive scout tutorial for eXtv. It's two parts and covers a nice range of basic Scout tactics that all aspiring Carnages should check out. Forsaken will be producing some more tutorials for eXtv and we got some other folks bustin some content as well. If you wanna help out with eXtv in any way, head over to the website and hit up the forums.
A new figure has emerged in the YouTube scene, TheGameStation! These guys are forming a wide-spread coalition of coverage across a multitude of games including well known videographers, such as HuskyStarcraft! And they gave us a shout out in their most recent video! Check them out, give them a sub, and here is a look at that video:
Blaze i made a mentee app (http://commforums.com/scout-cevo-vanilla-pinkushin-t6515.html?t=6515) let me know if u can help me out even if its not an...